

In Suikoden 2 you could acquire recipes throughout the game, along with specialised condiments such as soy sauce and spices. I also WARN you, it contains a lot of high-school level humour plus, to my great shame, internet slang. I have also included a save file for it, in case anyone wants to try it. So before someone does an iPhone app and steals my idea, I’m going to document it here. Even though incomplete, I think I was really on to something. It was inspired by Suikoden 2 and Harvest Moon, but it’s sheer ambition killed it. But never finished it.Ĭhef Island is unfinished. I liked it so much I started me own dedicated cooking RPG in around 2000. One of my all time favourite sections was the cooking mini-game in Suikoden 2, which I went out of my way to play as often as possible. The internal JSDoc documentation is available here.For those that recall my entry on NPC lesbians in Suikoden 2, you’ll probably know I am a huge fan of the first two Suikoden games. Additional resourcesĪ demo can be downloaded in the release section, or can be played online here.Ī demonstration video is available on YouTube.Ī boss-rush gameplay, with more interesting patterns, can be seen here.
Rpg maker mv mini games upgrade#
The shop allows to buy new players and upgrade them using the game's currency (new players and upgrades can be also given for free, for example as rewards from side quests or plot advancements). The autobombing feature makes the player throw automatically a bomb when in a dangerous situation.Ī ranking system allows to customise five parameters for each player:

The player can shoot from its main gun or drop a bomb, which causes all enemy bullets to explode while delivering heavy damage to enemies. Gamepad: confirm keys shoot, shift key throws a bomb, left analog stick move the player (movement precision and gamepad's deadzone can be configured from the pause menu).Įach stage scrolls vertically with enemies spawning in front of the player, a stage is cleared when there are no more enemies, or lost when the player looses their stock of lives.Keyboard: confirm keys ( spacebar or enter) shoot, shift key throws a bomb, arrow keys move the player,.Touchscreen: single tap shoots, double tap throws a bomb, swipe moves the player (in a relative fashion),.Mouse: left click shoots, right click throws a bomb, the player will follow the pointer (in an absolute fashion),.Stages can be played with any of the following input devices: The engine can be extended easily, allowing bosses design and customisation of every player's aspect.Īn in-game shop allows to buy new players (each with their own unique shooting patterns and bombing abilities) and upgrade them. This plugin allows to create Bullet Hell stages with many different kinds of enemies, each with their own unique traits, playable as minigames in an RPG Maker MV game. a mean to get away from danger (usually in the form of a shield or a bomb). There is no certain death and the player can escape every dangerous situation (except those caused by their own lack of foreseeing), to make gameplay more forgiving, most games provide a panic attack feature, i.e. To make games fair towards the player, bullets tend to be slower than traditional shoot 'em up and are almost never aimed directly at the player, instead they spread from the enemies in beautiful patterns which are easy to predict (but hard to dodge). Other features of the subgenre tend towards minimalism (for example most of the times the player doesn't have a health bar and will die on one hit, or if there are protective power ups, the player can't rely on them too much), making the games extremely reliant on player's skills in dodging enemy bullets. Bullet HellĪ Bullet Hell (also known as Danmaku or Manic Shooter) is a shoot 'em up subgenre characterised by a huge quantity of bullets on screen. This JavaScript plugin for RPG Maker MV implements a Bullet Hell minigame leveraging the Map Editor for easy design of stages.
